
Anna Civolani edited the article “The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case”.
EN — In November 2018, Anna Civolani edited the final draft for the academic article “The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case”, written by Vicente Martin Mastrocola and published by Springer as part of the book Lecture Notes in Computer Science.
PT — Em novembro de 2018, Anna Civolani preparou o texto do artigo acadêmico “The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case”, escrito por Vicente Martin Mastrocola e publicado pela Springer como parte do livro Lecture Notes in Computer Science.
Reference/Referência:
Mastrocola V.M. (2019) The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case. In: Fang X. (eds) HCI in Games. HCII 2019. Lecture Notes in Computer Science, vol 11595. Springer, Cham
DOI: https://doi.org/10.1007/978-3-030-22602-2_15
Publisher: Springer, Cham
Print ISBN: 978-3-030-22601-5
Online ISBN: 978-3-030-22602-2